Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Grace Myers botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Grace Myers's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Grace Myers's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Grace Myers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grace Myers fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Grace Myers's time in the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Merchant (Broker). |
6 |
41 |
Grace Myers's ship or starport is destroyed by criminals. Gain them as an Enemy. |