Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
20 |
Refused to criticise a questionable political leader on Grady Rule's homeworld. |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Continued as Entertainer (Performer). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Entertainer (Performer) rank 2. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
4 |
31 |
Promoted to Entertainer (Performer) rank 3. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
38 |
Become leader in social movement. |
7 |
38 |
Gain an Ally and an Enemy. |
7 |
40 |
Graduated. |