Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A revolution, attack or other unusual event throws Graham Wareham's life into chaos, forcing Graham Wareham to leave the planet. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Graham Wareham is rewarded for Graham Wareham's diligence or cunning. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
When dealing with an alien race, Graham Wareham have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
34 |
Graham Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Graham Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Graham Wareham fail to help. Gain an Enemy. |
5 |
36 |
Graham Wareham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Good fortune |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |