Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Grover Spencer have no idea what happened to Grover Spencer – they found Grover Spencer's ship drifting on the fringes of friendly space. |
3 |
30 |
Failed to qualify for Artist (Entertainer). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
33 |
Attacked by enemies and injured. |
3 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
33 |
Gain Enemy if Grover Spencer don't already have one. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
37 |
Encounter a Psionic institute. |
4 |
37 |
Tested for psionic powers |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Free Trader (Merchant). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Switched to Scout (Surveyor) with previous rank. |
5 |
41 |
Grover Spencer have no idea what happened to Grover Spencer – they found Grover Spencer's ship drifting on the fringes of friendly space. |