Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gustaf Knight's work ends up coming home with Gustaf Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Gustaf Knight easily defeat. |
4 |
29 |
Gain Enemy if Gustaf Knight don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Gustaf Knight retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Voluntarily left Holy Warrior |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |