Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Gustav Jenkins's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Gustav Jenkins's trade routes and contacts, forcing Gustav Jenkins to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Gustav Jenkins rise to a position of power in Gustav Jenkins's colony or corporation. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Gustav Jenkins's business expands, Gustav Jenkins's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |