Hamp Connell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 42 M 3 (-1) 7 (0) 5 (-1) 8 (0) 9 (1) 2 (-2)375892
Secretive, Proud
 
Skills
Art (Performing) 0
Astrogation 0
Diplomat 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Planetology) 1
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Merchant Broker 01
Scholar Scientist 11
 
Name Type Affinity Enmity Power Influence Species
Pleas Phillips Contact 0 0 2 3 Pirian (M/21)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Amnesia.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Find valuable salvage.
3 26 Continued as Drifter (Scavenger).
3 30 Hamp Connell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Merchant (Broker).
4 33 Make an unexpected connection outside Hamp Connell's normal circles. Gain a Contact.
5 34 Voluntarily left Broker
5 34 Returned to Drifter (Scavenger).
5 35 Betrayed by a friend. One of Hamp Connell's Contacts or Allies betrays Hamp Connell, ending Hamp Connell's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Became a Scholar (Scientist).
6 36 Entangled in a bureaucratic or legal morass that distracts Hamp Connell from Hamp Connell's work.
6 39 Promoted to Scholar (Scientist) rank 1.
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