Harlan Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 42 M 4 (-1) 11 (1) 7 (0) 10 (1) 10 (1) 6 (0)4B7AA6
Constantly dirty hands
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Fencing) 1
Melee (Unarmed) 1
Profession (Spacer/Crewmember) 1
Recon 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Scavenger 12
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Harlan Kirkham rise to a position of power in Harlan Kirkham's colony or corporation.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Harlan Kirkham learn something Harlan Kirkham should not have – a corporate secret, a political scandal – which Harlan Kirkham can profit from illegally.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Harlan Kirkham gain experience in a technical field as a computer operator or surveyor.
4 34 Forced to muster out.
5 34 Became a Drifter (Scavenger).
6 38 Continued as Drifter (Scavenger).
6 39 Find valuable salvage.
6 42 Promoted to Drifter (Scavenger) rank 1.
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