Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Harmon Jensen went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Harmon Jensen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Harmon Jensen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
30 |
Offered job by a patron. Now owe him a favor. |
6 |
32 |
Became a Citizen (Worker). |
6 |
34 |
Harmon Jensen gain experience in a technical field as a computer operator or surveyor. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
39 |
A revolution, attack or other unusual event throws Harmon Jensen's life into chaos, forcing Harmon Jensen to leave the planet. |