Harold Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 42 M 6 (0) 10 (1) 12 (2) 4 (-1) 10 (1) 5 (-1)6AC4A5
Bloodied knuckles, Joyful, Childish
 
Skills
Admin 0
Advocate 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 1
Medic 1
Persuade 1
Science (Life Sciences) 0
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Merchant Merchant Marine Senior Crewman12
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Ernst Watson Enemy 0 4 1 1 Dynchia (M/53)
Ernst Watson fell on hard times.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Harold Walker's business expands, Harold Walker's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Harold Walker gain experience in a technical field as a computer operator or surveyor.
2 26 Forced to muster out.
3 26 Failed to qualify for Scientist (Scholar).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Victim of a crime
4 30 Continued as Merchant (Merchant Marine).
4 32 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Voluntarily left Merchant Marine
5 34 Became a Scout (Courier).
5 38 Good fortune
6 38 Continued as Scout (Courier).
6 41 Harold Walker spend a great deal of time on the fringes of Charted Space.
6 41 Harold Walker have no idea what happened to Harold Walker – they found Harold Walker's ship drifting on the fringes of friendly space.
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