Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Harper Steward's Contacts or Allies betrays Harper Steward, ending Harper Steward's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Harper Steward's job. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Harper Steward's work ends up coming home with Harper Steward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Gained a contact. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
During a battle, defeat or victory depends on Harper Steward's actions. Harper Steward actions lead to an honorabe discharge. |
7 |
42 |
Forced to continue current assignment |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |