Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Join a social movement. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
27 |
Harper Weakman commit a legendary crime. |
3 |
29 |
Promoted to Rogue (Thief) rank 2. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
A job goes wrong, forcing Harper Weakman to flee off-planet. |
4 |
33 |
Promoted to Rogue (Thief) rank 3. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
37 |
Promoted to Rogue (Thief) rank 4. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Enforcer) with previous rank. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |