Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
Amnesia. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
34 |
Harris Cause is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Harris Cause's Contacts or Allies betrays Harris Cause, ending Harris Cause's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Harris Cause aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |