Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Harrison Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Agent (Intelligence). |
3 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
28 |
Continued as Agent (Intelligence). |
5 |
29 |
Go undercover to investigate an enemy. |
5 |
31 |
A crime lord considers Harrison Nichols his protégé. |
5 |
32 |
Promoted to Agent (Intelligence) rank 3. |
6 |
32 |
Voluntarily left Intelligence |
6 |
32 |
Became a Citizen (Colonist). |
6 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
33 |
Became a Scout (Surveyor). |
7 |
35 |
Harrison Nichols's ship is damaged, and Harrison Nichols have to hitch-hike Harrison Nichols's way back across the stars to the nearest scout base. |
7 |
35 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
37 |
Attacked by enemies and injured. |
8 |
37 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
37 |
Gain Enemy if Harrison Nichols don't already have one. |
8 |
39 |
Promoted to Drifter (Scavenger) rank 1. |