Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Hattie Nisbet's homeworld, and Hattie Nisbet is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Hattie Nisbet is rewarded for Hattie Nisbet's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |