Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Helmer Pettitt is rewarded for Helmer Pettitt's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Helmer Pettitt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Helmer Pettitt faith is shaken. |