Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Henry Ryan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Henry Ryan to flee and vows to hunt Henry Ryan down. Gain an Enemy. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
Refused to criticise a questionable political leader on Henry Ryan's homeworld. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
33 |
Perform an exemplary service for the scouts. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Henry Ryan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |