Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Good fortune |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Drafted into Cavalry |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Switched to Merchant (Free Trader). |
7 |
39 |
A sudden war destroys Hershel Ames's trade routes and contacts, forcing Hershel Ames to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |