Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Explorer). |
2 |
29 |
Hershel Mason spend a great deal of time on the fringes of Charted Space. |
2 |
29 |
Hershel Mason have no idea what happened to Hershel Mason – they found Hershel Mason's ship drifting on the fringes of friendly space. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
32 |
Hershel Mason's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
35 |
Became a Drifter (Scavenger). |
4 |
38 |
Attacked by enemies and injured. |
4 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
38 |
Gain Enemy if Hershel Mason don't already have one. |
4 |
39 |
Promoted to Drifter (Scavenger) rank 1. |