Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Hershel Pettitt's business expands, Hershel Pettitt's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
A mission goes wrong and Hershel Pettitt is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Hershel Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hershel Pettitt fail to help. Gain an Enemy. |
3 |
27 |
Hershel Pettitt's ship is damaged, and Hershel Pettitt have to hitch-hike Hershel Pettitt's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Cheated in some fashion, advancing Hershel Pettitt's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Gain an Enemy |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
36 |
Become deeply involved in politics on Hershel Pettitt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
38 |
Voluntarily left Diplomat |
6 |
38 |
Became a Merchant (Broker). |
6 |
41 |
A series of bad deals and decisions force Hershel Pettitt into bankruptcy. Hershel Pettitt salvages what Hershel Pettitt can. |