Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Hershel Steeves 's Contacts or Allies betrays Hershel Steeves , ending Hershel Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Hershel Steeves faith enjoys an explosion of popularity largely thanks to Hershel Steeves 's efforts. |
4 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
38 |
Hershel Steeves secretly provide religious rites for a dying leader or noble, although they do not share Hershel Steeves 's faith. Gain an Ally in the family and a Rival who disagrees with Hershel Steeves 's choice. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Hershel Steeves is chosen to represent Hershel Steeves 's faith in a vid show or other highly public forum. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |