Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Spend several years jumping from world to world in Hillard Wigram's scout ship. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Hillard Wigram's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hillard Wigram fail to help. Gain an Enemy. |
6 |
38 |
Hillard Wigram have no idea what happened to Hillard Wigram – they found Hillard Wigram's ship drifting on the fringes of friendly space. |