Private Hiram Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 42 M 3 (-1) 9 (1) 1 (-2) 8 (0) 6 (0) 5 (-1)391865
Perverted, Obese, Unlucky
 
Skills
Broker 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Mechanic 2
Medic 0
Persuade 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Army Infantry Private01
 
Name Type Affinity Enmity Power Influence Species
Theo Kirkham Contact 2 0 4 5 Ne Kraeda ren Kelva (F/21)
Relationship altered.
Rella McIntire Contact 3 2 1 0 Ne Kraeda ren Kelva (F/26)
Rush Carson Enemy 0 2 3 1 Ne Kraeda ren Kelva (M/74)
Rush Carson gains in power and influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Hiram Bailey's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Hiram Bailey is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Hiram Bailey's fortune on a possibility lucrative deal and win.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Hiram Bailey's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Failed to qualify for Courier (Scout).
6 38 Submitted to the draft.
6 38 Became a Army (Infantry) with the new title Private.
6 42 Unit is slaughtered in a disastrous battle, for which Hiram Bailey blame Hiram Bailey's commander. Gain commander as Enemy.
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