Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 2 contacts. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Display heroism in battle. |
5 |
35 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
35 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
36 |
A mission goes wrong; Hobart McGhee and several others are captured and mistreated by the enemy. Gain Hobart McGhee's jailer as an Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Hobart McGhee's Contacts or Allies betrays Hobart McGhee, ending Hobart McGhee's career. That Contact or Ally becomes a Rival or Enemy. |