Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Hobert Carlson's Contacts or Allies betrays Hobert Carlson, ending Hobert Carlson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Established a network of contacts. Gain 3 contacts. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |