Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Hobert Lyness's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Contacted by an underground psionic group. |
2 |
24 |
Graduated. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
27 |
Make an unexpected connection outside Hobert Lyness's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Hobert Lyness retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |