Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Houston Carpenter's Contacts or Allies betrays Houston Carpenter, ending Houston Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Houston Carpenter's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Houston Carpenter's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Failed to qualify for Surveyor (Scout). |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |