Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Howard Dunn left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Use powers for personal gain. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
28 |
Pick up potentially useful information using Howard Dunn's psychic powers. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 2. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
31 |
Achieve a new level of discipline in Howard Dunn's powers/ |
4 |
34 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 4. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
42 |
Pick up potentially useful information using Howard Dunn's psychic powers. |
6 |
42 |
Forced to muster out. |