Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Howard Miller's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
A police detective or rival criminal forces Howard Miller to flee and vows to hunt Howard Miller down. Gain an Enemy. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Howard Miller come into conflict with a splinter group Howard Miller's own religion which maintains Howard Miller's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
32 |
Howard Miller refused an offer of inducements to betray Howard Miller's faith. Gain 1 enemies. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Howard Miller faith enjoys an explosion of popularity largely thanks to Howard Miller's efforts. |
6 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Forced to muster out. |