Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Hoyt Edwards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Hoyt Edwards join a gambling circle on board. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
40 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |