Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Commanding officer takes an interest in Hyman Risewell's career. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Injured. Fully recovered. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Hyman Risewell do not know what happened to Hyman Risewell. There is a gap in Hyman Risewell's memory. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Hyman Risewell's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |