Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Irl George's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
27 |
A disaster or war strikes. |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Army (Cavalry) with the new title Private. |
5 |
28 |
Thrown into a brutal ground war |
5 |
28 |
Injured. Fully recovered. |
5 |
31 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Army (Cavalry). |
6 |
33 |
Irl George is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Returned to Drifter (Barbarian). |
7 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
8 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |