2nd Officer Irvin Dunn  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 42 M 7 (0) 2 (-2) 5 (-1) 11 (1) 7 (0) 10 (1)2 (-2)725B7A
Diseased, Disagreeable
 
Skills
Admin 1
Advocate 0
Broker 3
Carouse 0
Deception 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gambler 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer45
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Cordelia Brownhill Contact 3 0 1 0 Ziadd (F/17)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Irvin Dunn's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Entered Merchant Academy with the Business curriculum.
2 26 Contacted by an underground psionic group.
2 26 Dropped out of the merchant academy.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Risk Irvin Dunn's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Irvin Dunn is living the high life for a few years.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Given advanced training in a specialist field
6 42 Forced to muster out.
6 42 Tested for psionic powers
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