Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Win a prestigious prize for Irvin Suthmeer's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Irvin Suthmeer's Contacts or Allies betrays Irvin Suthmeer, ending Irvin Suthmeer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
33 |
Gain Enemy if Irvin Suthmeer don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Forced to muster out. |