Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Befriended by a senior agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Failed to qualify for Artist (Entertainer). |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |