Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Jason Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Jason Peaton do not know what happened to Jason Peaton. There is a gap in Jason Peaton's memory. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A series of bad deals and decisions force Jason Peaton into bankruptcy. Jason Peaton salvages what Jason Peaton can. |
7 |
35 |
Returned to Drifter (Scavenger). |