Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Worker). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
30 |
Gained a contact. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Became a Entertainer (Journalist). |
7 |
38 |
Jay Barrett is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Jay Barrett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |