Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Jefferson Roberts into bankruptcy. Jefferson Roberts salvages what Jefferson Roberts can. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Jefferson Roberts do not know what happened to Jefferson Roberts. There is a gap in Jefferson Roberts's memory. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Smuggle illegal items onto a planet. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Jefferson Roberts's trade routes and contacts, forcing Jefferson Roberts to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Jefferson Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Jefferson Roberts aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |