Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Jennings McMillan easily defeat. |
1 |
21 |
Gain Enemy if Jennings McMillan don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
32 |
Gain a contact outside of normal circles. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
37 |
An anti-psi cult or gang attempts to expose or attack Jennings McMillan. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Jennings McMillan's ship or starport is destroyed by criminals. Gain them as an Enemy. |