Jerry Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 42 M 2 (-2) 3 (-1) 2 (-2) 7 (0) 3 (-1) 3 (-1)232733
Always has a nervous laugh, Grotesque
 
Skills
Admin 0
Advocate 0
Broker 0
Carouse 1
Diplomat 0
Electronics 0
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 2
Leadership 0
Profession (Spacer) 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 03
Marine Marine Support Marine02
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Bud McLean Enemy 0 4 1 2 Suerrat (M/58)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Political upheaval strikes Jerry Remmington's homeworld, and Jerry Remmington is caught up in the revolution.
2 22 Continued as Citizen (Corporate).
2 26 Jerry Remmington's business expands, Jerry Remmington's corporation grows, or the colony thrives.
3 26 Continued as Citizen (Corporate).
3 29 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 29 Became a Marine (Marine Support) with the new title Marine.
4 30 Advanced training in a specialist field
4 33 Attempt at commissioned failed.
5 33 Continued as Marine (Marine Support).
5 37 A mission goes wrong; Jerry Remmington and several others are captured and mistreated by the enemy. Gain Jerry Remmington's jailer as an Enemy.
6 37 Became a Scout (Courier).
6 38 Good fortune
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