Settler Jewell Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 42 M 3 (-1) 6 (0) 8 (0) 5 (-1) 9 (1) 4 (-1)368594
Fun loving
 
Skills
Art (Creative) 0
Astrogation 0
Carouse 1
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Profession (Worker/Civil Engineering) 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Science (Robotic Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 04
Citizen Colonist Settler22
 
Term Age History
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
3 26 Continued as Drifter (Scavenger).
3 27 Contact with Government.
4 30 Continued as Drifter (Scavenger).
4 34 Betrayed by a friend. One of Jewell Dean's Contacts or Allies betrays Jewell Dean, ending Jewell Dean's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Became a Citizen (Colonist).
5 38 Jewell Dean's business expands, Jewell Dean's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 41 Jewell Dean is rewarded for Jewell Dean's diligence or cunning.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
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