Jimmie Pinkerton  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 8 (0) 8 (0) 6 (0) 5 (-1) 8 (0) 4 (-1)886584
Psychopath, Xenophobic, Articulate
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Drive 0
Electronics 0
Leadership 0
Persuade 0
Science (Space Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Corporate 01
Drifter Scavenger 24
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A series of bad deals and decisions force Jimmie Pinkerton into bankruptcy. Jimmie Pinkerton salvages what Jimmie Pinkerton can.
2 22 Became a Citizen (Corporate).
2 26 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Drifter (Scavenger).
3 30 Attacked by enemies and injured.
3 30 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 30 Gain Enemy if Jimmie Pinkerton don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 34 Find valuable salvage.
5 34 Continued as Drifter (Scavenger).
5 38 Attempted a risky adventure and was injured.
5 38 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 38 Promoted to Drifter (Scavenger) rank 2.
6 38 Continued as Drifter (Scavenger).
6 41 Offered job by a patron. Now owe him a favor.
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