Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Joe Shelton do not know what happened to Joe Shelton. There is a gap in Joe Shelton's memory. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
22 |
Became a Agent (Corporate Agent). |
3 |
24 |
Joe Shelton's work ends up coming home with Joe Shelton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Rewarded for a successful mission. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Voluntarily left Corporate Agent |
6 |
34 |
Switched to Scout (Surveyor) with previous rank. |
6 |
35 |
Joe Shelton spend a great deal of time on the fringes of Charted Space. |
6 |
35 |
Joe Shelton's ship is damaged, and Joe Shelton have to hitch-hike Joe Shelton's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
41 |
Joe Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joe Shelton fail to help. Gain an Enemy. |
7 |
41 |
Psychologically damaged by Joe Shelton's time in the scouts. |