Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of John Carpenter's Contacts or Allies betrays John Carpenter, ending John Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, John Carpenter botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Severely injured. Owe 20,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
John Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Carpenter fail to help. Gain an Enemy. |
4 |
33 |
John Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Spend several years jumping from world to world in John Carpenter's scout ship. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
A series of bad deals and decisions force John Carpenter into bankruptcy. John Carpenter salvages what John Carpenter can. |