Crewman John Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 42 M 3 (-1) 5 (-1) 6 (0) 5 (-1) 7 (0) 4 (-1)356574
Prim, Gentle, Overconfident
 
Skills
Admin 0
Animals 0
Astrogation 1
Diplomat 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Persuade 1
Pilot 0
Profession (Colonist) 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Scout Surveyor Scout13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Bernie Moreno Enemy 0 0 1 5 Ziadd (M/22)
Sullivan Jones Rival 1 0 3 0 Azhanti (M/20)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of John Carpenter's Contacts or Allies betrays John Carpenter, ending John Carpenter's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Continued as Drifter (Scavenger).
2 26 Nearly killed. Owe 20,000 for medical bills.
3 26 Became a Scout (Surveyor).
3 30 When dealing with an alien race, John Carpenter botch an opportunity to gather extra intelligence about them.
3 30 Severely injured. Owe 20,000 for medical bills.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Explorer (Scout).
4 30 Continued as Scout (Surveyor).
4 33 John Carpenter's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Carpenter fail to help. Gain an Enemy.
4 33 John Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 34 Continued as Scout (Surveyor).
5 38 Spend several years jumping from world to world in John Carpenter's scout ship.
5 38 Forced to muster out.
6 38 Failed to qualify for Performer (Entertainer).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 A series of bad deals and decisions force John Carpenter into bankruptcy. John Carpenter salvages what John Carpenter can.
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