Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Johnson Clarke's time in the scouts. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Johnson Clarke do not know what happened to Johnson Clarke. There is a gap in Johnson Clarke's memory. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Opponents of Johnson Clarke's belief system ambush Johnson Clarke. |
3 |
25 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
25 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Johnson Clarke's ship is damaged, and Johnson Clarke have to hitch-hike Johnson Clarke's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Johnson Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
35 |
Inherit a gift from a rich relative. |
6 |
36 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
36 |
Continued as Noble (Administrator). |
7 |
40 |
A disaster or war strikes. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |