Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Jon Bartley's work ends up coming home with Jon Bartley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Jon Bartley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Severely injured. Owe 25,000 for medical bills. |
5 |
29 |
Returned to Believer (Missionary/Humanitarian). |
5 |
32 |
Jon Bartley refused an offer of inducements to betray Jon Bartley's faith. Gain 4 enemies. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Jon Bartley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Jon Bartley is chosen to represent Jon Bartley's faith in a vid show or other highly public forum. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |