Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Scarred. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Jonathan Carter's Contacts or Allies betrays Jonathan Carter, ending Jonathan Carter's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Cavalry (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Navy (Engineer/Gunner). |
4 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
33 |
Became a Citizen (Worker). |
7 |
34 |
Jonathan Carter rise to a position of power in Jonathan Carter's colony or corporation. |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Citizen (Worker) rank 1. |
8 |
37 |
Continued as Citizen (Worker). |
8 |
41 |
Jonathan Carter learn something Jonathan Carter should not have – a corporate secret, a political scandal – which Jonathan Carter can profit from illegally. |