Joseph Fuller  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 42 M 7 (0) 10 (1) 10 (1) 4 (-1) 2 (-2) 6 (0)7AA426
Brilliant
 
Skills
Admin 0
Broker 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 0
Stealth 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 03
Drifter Wanderer 11
Prisoner Fixer 02
 
Name Type Affinity Enmity Power Influence Species
Al Hayes Contact 2 2 3 3 Darmine (M/55)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Gained a contact.
2 22 Continued as Merchant (Free Trader).
2 25 Make an unexpected connection outside Joseph Fuller's normal circles. Gain a Contact.
3 26 Continued as Merchant (Free Trader).
3 28 Imperial trade restrictions force Joseph Fuller out of business.
4 30 Voluntarily left Free Trader
4 30 Failed to qualify for Corporate (Citizen).
4 30 Became a Drifter (Wanderer).
4 33 Attempted a risky adventure and was sent to prison.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Became a Prisoner (Fixer).
5 38 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 38 Continued as Prisoner (Fixer).
6 41 A guard takes a dislike to Joseph Fuller.
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