Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Joseph Mcdonalid spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
33 |
A police detective or rival criminal forces Joseph Mcdonalid to flee and vows to hunt Joseph Mcdonalid down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Joseph Mcdonalid do not know what happened to Joseph Mcdonalid. There is a gap in Joseph Mcdonalid's memory. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
Made lifelong friends. Gain 3 Allies. |
7 |
41 |
Graduated. |