Josh Maltby  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 5 (-1) 7 (0) 7 (0) 7 (0) 6 (0) 8 (0)577768
Lunatic
 
Skills
Admin 0
Animals (Handling) 1
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Language (Trokh (Aslan)) 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman04
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Nan Lette Enemy 0 1 4 3 Ne Kraeda ren Kelva (F/9)
Nan Lette gains in power.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 25 A series of bad deals and decisions force Josh Maltby into bankruptcy. Josh Maltby salvages what Josh Maltby can.
3 26 Continued as Merchant (Merchant Marine).
3 27 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 32 Smuggle illegal items onto a planet.
4 34 Forced to muster out.
5 34 Became a Citizen (Colonist).
5 35 Josh Maltby is rewarded for Josh Maltby's diligence or cunning.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 41 Josh Maltby learn something Josh Maltby should not have – a corporate secret, a political scandal – which Josh Maltby can profit from illegally.
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